Quest-tours in Yerevan and Armenia

Quest-tours in Yerevan and Armenia

  • Urban orientation, geocaching;
  • Photo Quest;
  • Intellectual games, trainings.

Having a young and well-trained team, the Company could not but present you the program of quests and intellectual games. With the help of such simple, command and interactive mechanisms you can get to know the city (“City Photo Quest”), explore our psychology and learn a lot of new and interesting things. Intellectual games in their turn can be thematic, which perfectly lift the team spirit and provide an interesting way to relax with friends and colleagues.

EXAMPLE: “BRANDY DETECTIVE”

“Detective of Brandy” is a fun adventure that will allow the guests to get acquainted with Yerevan, compete, and just have a great time.

The game perfectly replaces the usual city tour and starts, of course, in the restaurant … The leader takes an urgent call and, after talking on the phone, asks the guests to break the lunch to watch breaking news. The TV turns on, and the commentator reports on one of the central Armenian TV channels that the main ingredients of the Armenian brandy have been stolen from the Yerevan Brandy Factory. The stories on this topic go on the air; the comments of law enforcement authorities that report on the “interception” of a large-scale operation, the reaction of the government and the world community and etc…

The attackers have already contacted and reported that all the ingredients are safely hidden in different parts of Yerevan. These places are marked on the map, parts of which are scattered throughout the city and their location is encrypted. If the map is not assembled before midnight, it will be destroyed forever…

Naturally, the players will take a direct participation in finding the map and discovering the secrets of the Armenian brandy.

Quest is a large package of ciphers and puzzles, each of which indicates a specific place in the city – a control point, where one of the fragments of the map is hidden. In order to manage to go through all the points for three game hours, the team will be split into groups of 6-7 people. Thus, in addition to performing a common task, the teams will also compete, the goal of which is to reach the finish line before the others.

Each team is provided with a communicator – means of communication with the headquarters of the game, through which the actions of the teams are also controlled. The game is held without the use of transport in the city centre. Universal objects are used as control points, the finding of which does not require specific knowledge (for example: University, Opera House, Government House, and etc.). During the quest, the players will get acquainted with the sights of Yerevan, communicate with random passers-by and “agents” of the game, visit popular places in Yerevan, and etc.

After the end of the game, the teams get to the finish line, where the results of the game are summed up.

The number of participants is not limited!